image 12.

Power Armor

I wanted a different take on what power armor would look like. My idea brought a more squid like feel to the character. His model and texture set is extremely streamlined and game engine ready.

I was responsible for all aspects of the modeling process.

Low Poly: Maya
Concept Sculpt: ZBrush
Textures: Substance Painter
Image Composite: Marmoset Toolbag