image 4.

Human Anatomy Study:4

This is the forth in a series of anatomy studies I created using only image references. I wanted to make a character that could fit into a FPS style game while still having a sense of street fashion.

I was responsible for all aspects of the process, and used this challenge to help define a work-flow that bridged multiple programs to create the current model.

Low Poly Model: Maya
Concept Sculpt: Zbrush
Mid Poly Retopology: Maya
Projection and High Poly Sculpt: ZBrush
Image Composite: Photoshop