image 2.

Human Anatomy Study:2

This is the second in a series of anatomy studies I created using only image references. For her, I felt she had a more timid or guarded style. With her hair just covering one eye, I felt she was shielding herself from her surroundings.

I was responsible for all aspects of the process, and used this challenge to help define a work-flow that bridged multiple programs to create the current model.

Low Poly Model: Maya
Concept Sculpt: Zbrush
Mid Poly Retopology: Maya
Projection and High Poly Sculpt: ZBrush
Texture Fitment: Photoshop
Texture projection: ZBrush
Image Composite: Photoshop