image 1.

Human Anatomy Study:1

This is the first in a series of anatomy studies I created using only image references. I wanted her character to have a strong yet relaxed feel, and balanced her well defined features with an asymmetric groom that makes for a unique silhouette.

I was responsible for all aspects of the process, and used this challenge to help define a work-flow that bridged multiple programs to create the current model.

Low Poly Model: Maya
Concept Sculpt: Zbrush
Mid Poly Retopology: Maya
Projection and High Poly Sculpt: ZBrush
Texture Fitment: Photoshop
Texture projection: ZBrush
Image Composite: Photoshop